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Change the Stats (STR / INT / DEX) which were rewarded as Rank-up Bonus
Strength - STR
STR increases Attack (Force Blader / Blader receive Attack by spending on DEX too)
STR increases Damage Reduction, based on strength
Dexterity - DEX
DEX increases Attack Rate / Defense Rate / Evasion
Intelligence - INT
INT increases Magic Attack
INT increase the resistance stats
Included these resistance stats: Resist Skill Amp. / Resist Critical Rate / Resist Critical Damage / Resist Stun / Resist Down / Resist Knockback / Resist Unmovable
Formula change for DEX stats
Attack Rate
DEX < 200 : For every 1 DEX, Attack Rate will raise 6 (was 5)
200 <= DEX < 600 : For every 1 DEX, Attack Rate will raise 2 (was 2.5)
600 <= DEX < 1100 : For every 1 DEX, Attack Rate will raise 1.5 (was 2)
DEX >= 1100 : No change
Defense Rate
DEX < 200 : For every 1 DEX, Defense Rate will raise 5 (was 4)
200 <= DEX < 600 : For every 1 DEX, Defense Rate will raise 2.5 (was 2)
600 <= DEX < 1100 : For every 1 DEX, DefenseRate will raise 1 (was 1.6)
DEX >= 1100 : For every 1 DEX, DefenseRate will raise 0.5 (was 0.8)
Evasion
DEX < 200 : For every 1 DEX, Evasion will raise 6 (was 5)
200 <= DEX < 600 : For every 1 DEX, Evasion will raise 2 (was 2.5)
600 <= DEX < 1100 : For every 1 DEX, Evasion will raise 1.5 (was 2)
DEX >= 1100 : No change
Sell stats-reinitializing potions
Sold by : All General Stores
Price : 100,000 Alz
Attribute : Character binding
* For a limited time only, this will be removed in future
MISS
Will be triggered if player evade an opponent's attack
Calculating based on Attacker's Hit and Defender's Evasion
BLOCK
Will be triggered as soon as attacker casting attack skill
Calculating based on Attacker's Attack Rate and Defender's Defense Rate
2. Add new stats
Damage reduction
If the character is damaged, the Damage reduction will reduce the Damage received(will work like add damage)
Hit
Increase the chance of successful attack
Hit joins as an element in the calculation of opponent's Evasion
Each battle style has a different formula for calculating opponent's Evasion
There is a basic stats of Hit for each battle style
Penetrate
Increase the damage of attack
Penetrate joins as an element in the calculation of the reducing of opponent's Defense
Each battle style has a different formula for calculating of the reducing of opponent's Defense
There is a basic stats of Penetrate for each battle style(passively reduce defense on characters and monsters)
For Class Rank-Edited characters getting reported for stacking 2-3 buffs of the same type Lv.140-170 below now safe! The guides are understandable 100% despite the fact that this Chinese.
The guidelines I have just put more full of files is all that is needed to open the server (Not to mention programs) in the guides speak of a 'securte CRT' is not necessary.
In order to create new characters must restore the database 'account' as they did with the 'GameDB' (in the guide does that with 'account', you should do)
On the 'Tools Gm Re pack' is a set of 'utilities' that I was getting into a Chinese forum, has no viruses (before someone had said that had the virus, is a lie), I do not know if they are useful, but just leave them the Pack.
The 'patchLogin client' is that the patch must be placed within the client to set the ips to enter your server:
Code:
Dataconfig.txt
serverlist.txt
Cabal Online Server Full (Files)
WebUpdate for web in the 'fullcabalserver'
Guides (All video guides in chinese):
1) How to install VMware
2) How to install centos in vmware
3) How to install the files cabal online in centos
4) How to intall database in sql 2000
Client and updates:
1) Cabal Setup V2.0.1129
A) Part 1
D) Part 2
E) Part 3
D) Part 4
E) Part 5
2) Cabal Update V2.0.1129 Perfect
3) Cabal Update V2.0.1219
4) Cabal Update V2.1.0131
5) Cabal Update V2.1.0222
Patchs:
Tools:
-GM Tools Re Pack V2.0(NEW!!)
utility:
-WinSCP 414
-Secure CRT 602
-VMWARE 6.0.2 (NO CRAKED)
Part 1
Part 2
- Centos 4.5 DVD
- Sql 2000
A) Part 1
B) Part 2
Other guides:
Gm commands:
/_19 : Clear All CoolTime
/_18 : Call shop anyware
/_17 : ENABLE/DISABLE item limit
/_16 : ENABLE/DISABLE village pk
/_15 : ENABLE/DISABLE to display animation-time to chatbox
/_14 : ENABLE/DISABLE attackmode to ignore obstacle
/_13 : ENABLE/DISABLE display GPS
/_12 : ENABLE/DISABLE potion cooltime
/_11 : Undead Mode
/_10 : NonClient Hack
/_9 : Set changekitstyle to use max or normal
/_8 : Increase Battle SP
/_7 : Decrease att speed
/_6 : Increase att speed
/_5 : Decrease mov speed
/_4 : Increase mov speed
/_3 : Decrease att range
/_2 : Increase att range
/_1 : Damage FX show ON/OFF
/_csummon : Summom a monster (bugged)
/_summon : Probably summon a monster (bugged)
Add channels:
--------------------------------------------------------
Channel Number :
1 - Trade
2 - Novice
3 - Guild
4 ~ 20 -No name
21 ~ 35 - Not Use
36 37 38 39 40 43 44 45 46 47 - instantwars
41 42 48 49 - Test Server
--------------------------------------------------------
Guide :
ex) Make 3 Channel
Step 1. - Make Simbolic Link
cd /usr/bin
ln -s /usr/bin/WorldSvr WorldSvr_24_02
ln -s /usr/bin/WorldSvr WorldSvr_24_03
cd /etc/init.d
ln -s /etc/init.d/cabal_server WorldSvr_24_02
ln -s /etc/init.d/cabal_server WorldSvr_24_03
Step 2. -Edite .ini file & server_list
cd /etc/cabal
cp WorldSvr_24_01.ini WorldSvr_24_02.ini
cp WorldSvr_24_01.ini WorldSvr_24_03.ini
open - WorldSvr_24_02.ini
------------------------------
[NetLib]
Port=38111 <- modify Port=38112
..
..
..
[WorldSvr]
ServerIdx=24
GroupIdx=1 <- modify u want Channel number
-------------------------------
open - WorldSvr_24_03.ini
------------------------------
[NetLib]
Port=38111 <- modify Port=38113
..
..
..
[WorldSvr]
ServerIdx=24
GroupIdx=1 <- modify u want Channel number
-------------------------------
open - server_list
-------------------------------
GlobalDBAgent
DBAgent_24
GlobalMgrSvr
ChatNode_24
LoginSvr_01
CashDBAgent
WorldSvr_24_01
WorldSvr_24_02 <-- Add
WorldSvr_24_03 <-- Add
-------------------------------
Step 3. - Restart Cabal Server
/etc/init.d/cabal restart
or
service cabal restart
Easy Get Item
1. run : GM tool for CabalCash.exe
2. Database connect
- adress : sql server ip
- UserName : username ( sa or cabal )
- Password : password ( sa or cabal passwd )
- dababase : cabalcash
- Click Open Button
3. Add Item
- UserNum : user number ( Account DB -> cabal_auth_table )
- ItemKindIdx : u want item number
- ItemOpt : u want number ( Default 0 )
- IsUse : 0 or 1 ( Default 0 )
- Click Enter Boutton
Data save table is [ MyCashItem ]
OptionPool.scp <- I found some item !
Items list
1: Red core
2: Force Core
3: Level 1 hp pot
584: Plasma Coating kit
637: Slot Extender Low
638: Slot Extender Medium
639: Slot Extender High
640: Core Alchemis Transmuter (Sword)
641: Core Alchemis Transmuter (ArmorSet)
642: Core Alchemis Transmuter (BattleSet)
643: Core Alchemis Transmuter (MartialSet)
644: Core Alchemis Transmuter (Artifact)
1282: Epaulette Procyon(WA)
1283: Epaulette Procyon(BL)
1284: Epaulette Procyon(WI)
1285: Epaulette Procyon(FA)
1286: Epaulette Procyon(FS)
1287: Epaulette Procyon(FB)
1288: Epaulette Capella(WA)
1289: Epaulette Capella(BL)
1290: Epaulette Capella(WI)
1291: Epaulette Capella(FS)
1292: Epaulette Capella(FB)
1293: Epaulette Capella(WA)
945: Epaulette of Dead (B2F) /! Put '1288' in ItemOpt /!
946: Anima Lune - Little JAck (Pet Haloween)
682: Plate of Honor (Opt 1)
683: Flame Disc (Lvl4) opt 513 = 1 Flames disc 514 = 2 Flames 639 = 127 Flames Disc
683: Flame Disc (Lvl3) opt 385 = 1 Flames disc
683: Flame Disc (Lvl2) opt 257 = 1 Flames disc
787: Bracelet of Fighter +2 (268435475 in opt = Sword amp in slot)
626: Formula Card /! Insert into 'ItemOpt' the number of the formulacard you want /!
805: Earring of Guard 806: Earring of Guard +1
807: Earring of Guard +2
808: Earring of Guard +3
809: Earring of Guard +4
1185: Muster Card: Forgotten Temple B1F /! Put '1313' in ItemOpt /!
663: Seal of Darkness /! Put '1292' in ItemOpt /!
601: Epaulette of Dead (B1F) /! Put '1215' in ItemOpt /!
437: Bike Type Blue - No Bind Account
439: Bike RW3 - No Bind Account
579: Extract Potion STR OPT = Quantity
580: Extract Potion DEX OPT = Quantity
581: Extract Potion INT OPT = Quantity
582: Force Core(Low)
583: Force Core(Medium)
632: Perfect Core
636: Perfect Plasma Coating Kit
675: C.A License Katana Craft UP
1013: Halowenn Face
674: Evasion Potion (See end of post)
673: Magic Master Potion (See end of post)
672: Sword Master Potion (See end of post)
681: Circuit Jewel LVL6 (NEED OPT) 680: Circuit Jewel LVL5 (NEED OPT)
679: Circuit Jewel LVL4 (NEED OPT)
678: Circuit Jewel LVL3 (NEED OPT)
677: Circuit Jewel LVL2 (NEED OPT)
676: Circuit Jewel LVL1 (NEED OPT)
690: Aqua Disc (NEED OPT)
689: Earth Disc (NEED OPT)
688: Bloody Disc (NEED OPT)
687: Thunder Disc (NEED OPT)
686: Air Disc (NEED OPT)
685: Holy Disc (NEED OPT)
691: Soul Disc (NEED OPT)
692: Shape (Need OPT)
693: Ring of Brute
694: Ring of Brute +1
695: Ring of Brute +2
696: Ring of Brute +3
697: Rind of Serenity 698: Rind of Serenity +1
699: Rind of Serenity +2
700: Rind of Serenity +3
701: Extortion Ring
702: Extortion Ring +1
703: Extortion Ring +2
704: Extortion Ring +3
705: Extortion Ring +4
706: Extortion Ring +5
707: Adept Amulet
708: Adept Amulet +1
709: Adept Amulet +2
710: Adept Amulet +3
711: Vampiric Amulet
712: Vampiric Amulet +1
713: Vampiric Amulet +2
714: Vampiric Amulet +3
715: Vampiric Amulet +4
716: Vampiric Amulet +5
717: Vampiric Amulet +6
718: Amulet of Battler
719: Amulet of Battler +1
720: Amulet of Battler +2
721: Amulet of Battler +3
722: Amulet of Battler +4
723: Amulet of Battler +5
724: Amulet of Battler +6
725: Amulet of Battler +7
726: Amulet of Battler +8
727: Amulet of Battler +9
728: Ring of Proof
729: Ring of Proof +1
730: Ring of Proof +2
731: Ring of Proof +3
732: Ring of Proof +4
733: Ring of Proof +5
734: Ring of Proof +6
735: Ring of Proof +7
736: Amulet of Proof
737: Amulet of Proof +1
738: Amulet of Proof +2
739: Amulet of Proof +3
740: Amulet of Proof +4
741: Amulet of Proof +5
742: Amulet of Proof +6
743: Amulet of Proof +7
744: Epaulet of Proof
745: Epaulet of Proof +1
746: Epaulet of Proof +2
747: Epaulet of Proof +3
748: Epaulet of Proof +4
749: Epaulet of Proof +5
750: Epaulet of Proof +6
751: Epaulet of Proof +7
761: EoF+3
762: EoS+3
763: EoF+4
764: EoS+4
783: Chaos Lamp
785: Bracelet of Fighter
786: Bracelet of Fighter +1
787: Bracelet of Fighter +2
788: Bracelet of Fighter +3
789: Bracelet of Fighter +4
790: Bracelet of Sage
791: Bracelet of Sage +1
792: Bracelet of Sage +2
793: Bracelet of Sage +3
794: Bracelet of Sage +4
795: Extortion Bracelet
796: Extortion Bracelet +1
797: Extortion Bracelet +2
798: Extortion Bracelet +3
799: Extortion Bracelet +4
800: Bracelet Of Seven Coin
801: Bracelet Of Seven Coin +1
802: Bracelet Of Seven Coin +2
803: Bracelet Of Seven Coin +3
804: Bracelet Of Seven Coin +4
805: Earring of Guard
806: Earring of Guard +1
807: Earring of Guard +2
808: Earring of Guard +3
809: Earring of Guard +4
810: Force Regeneration Earring
811: Force Regeneration Earring +1
812: Force Regeneration Earring +2
813: Force Regeneration Earring +3
814: Force Regeneration Earring +4
815: Vampiric Earring
816: Vampiric Earring +1
817: Vampiric Earring +2
818: Vampiric Earring +3
819: Vampiric Earring +4
820: Earring of Seven Coin
821: Earring of Seven Coin +1
822: Earring of Seven Coin +2
823: Earring of Seven Coin +3
824: Earring of Seven Coin +4
825: Bracelet Of Brute
826: Bracelet Of Brute +1
827: Bracelet Of Brute +2
828: Bracelet Of Serenity
829: Bracelet Of Serenity +1
830: Bracelet Of Serenity +2
831: Life Absorb Bracelet
832: Life Absorb Bracelet +1
833: Life Absorb Bracelet +2
834: Mana Absorb Bracelet
835: Mana Absorb Bracelet +1
836: Mana Absorb Bracelet +2
837: Protection Earring
838: Protection Earring
839: Protection Earring
840: Vital Earring
841: Vital Earring +1
842: Vital Earring +2
843: Evasion Earring
844: Evasion Earring +1
845: Evasion Earring +2
905: Change Kit(Color) - prenium
904: Change Kit(Color) - Normal
903: Change Kit(Hair Style) - Season
902: Change Kit(Hair Style) - Foetree
901: Change Kit(Hair Style) - Novice
913: Core Enhancer(Midium)
912: Core Enhancer(Low)
911: Rename Card
910: CHange Kit - RESERVED3
909: Change Kit - RESERVED2
908: Change Kit - RESERVED1
907: Change Kit(Face) - Prenium
906: Change Kit(Face) - Novice
914: Core Enhancer(High)
915: Blessing Bead - Warehouse
916: Blessing Bead - EXP(10%)
917: Blessing Bead - EXP(25%)
918: Blessing Bead - Skill EXP(10%)
919: Blessing Bead - Skill EXP(25%)
920: Blessing Bead - Bomb Alz
921: Blessing Bead - RESERVED5
ItemOpt for Evasion / Sword Master / Magic Master potion
1920 = reference of the effect (15%) need to add the quantity
Example 1 potion = 1920 + 1 so itemOpt = 1921
10 potions = 1920 + 10 so itemOpt = 1931
Pet list
946 Little Jack
1021 Garlie
1022 Red Garlie
1023 Giant Beetle
1024 Nipperlug
1025 Rabbithorn
1026 Troglo
1027 Troglo Warrior
1028 Elder Troglo
1029 Mantis
1030 Dire Boar
1031 Mummy
1032 Crag Turtle
1033 Armaku
1045 Little Pery
1046 Golem Jr.
1047 Little Gray
1048 Cuty Lai
1049 Cuty Tai
1050 Real Panda
1051 Fancy Zard
1052 Gentle Parrot
1053 Peng
1054 Pinky
1055 Rudolph
1273 Fortune pig
1274 Golden Fortune Pig
GameDB Clear Query:
1. modify INIT_GAMEDB stored procedure
2. run query -> exec INIT_GAMEDB
USE [GameDb]
GO
/****** 개체: StoredProcedure [dbo].[INIT_GAMEDB] 스크립트 날짜: 07/09/2008 01:07:03 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO
/****** Object: Stored Procedure dbo.INIT_GAMEDB Script Date: 2008-4-14 5:52:46 ******/
ALTER PROCEDURE [dbo].[INIT_GAMEDB]
AS
BEGIN
TRUNCATE TABLE GUILD
TRUNCATE TABLE GUILDGROUP
TRUNCATE TABLE GUILDMEMBER
TRUNCATE TABLE CHATBUDDY
TRUNCATE TABLE CHATBUDDYGROUP
/* TRUNCATE TABLE CHATPRESENCE */
TRUNCATE TABLE CHATBLACKLIST
TRUNCATE TABLE CABAL_CHARACTER_TABLE
TRUNCATE TABLE CABAL_EQUIPMENT_TABLE
TRUNCATE TABLE CABAL_INVENTORY_TABLE
TRUNCATE TABLE CABAL_QDDATA_TABLE
TRUNCATE TABLE CABAL_QUESTDATA_TABLE
TRUNCATE TABLE CABAL_QUICKSLOT_TABLE
TRUNCATE TABLE CABAL_SKILLLIST_TABLE
TRUNCATE TABLE CABAL_WAREHOUSE_TABLE
/*
TRUNCATE TABLE CABAL_ITEMSERIAL_TABLE
DECLARE @GROUP INT
SET @GROUP = 0
WHILE ( @GROUP <= 32 )
BEGIN
EXEC .MAKE_ITEMSERIAL_BASE @GROUP
SET @GROUP = @GROUP + 1
END
*/
END
Edit exp, drop rate:
[Multiple] All_M PC_M Free_P FreePC_P Premium_P PremiumPC_P Remark
0 100 100 0 0 0 0 °ćÇčġ <- EXP
1 100 100 0 0 0 0 ˝şĹł°ćÇčġ <- SKILL EXP
2 100 100 0 0 0 0 Á¦Á¶°ćÇčġ <- CRAFT EXP? *NOT SURE*
3 100 100 0 0 0 0 µĺ¶řŔ˛ <- DROP RATE
4 100 100 0 0 0 0 µ·ş*¶ô <- ALZ BOMB
5 100 100 0 0 0 0 Alz ľ×Ľö <- ALZ AMOUNT
(etccabaldata)
Edit craft succes
[UpgradeCore] Grade_Value E_Default Enhance
0 1 100 100
1 2 100 100
2 3 52.5 100
3 4 41.25 100
4 5 30 60
5 6 18.75 30
6 7 8 15
Put online server:
1)Enter the web:
2)Copy IP
Change all IPS, the following files:
Code:
Directory: /etc/local
Change IPS: ChatNode_24, GlobalMgrSvr, LoginSvr, LoginSvr_01, WorldSvr and WorldSvr_24_01
Code:
Directory: /home/cabal
Change IPS: gen_config
Remember: Only you put IPS, ie. '127.0.0.1' replaced by the ip that tells the page.
Annotation: I have configured the ips the well and the server walks perfectly online, if you have a different configuration and you're online, perfect, I work that way.
------------------
Video tutoreal how put online server (change ip)
Video Here
open port 38111 (thanks to xz3r0x for alerting)
You need open ports?, visit:
Set to prevent antihack (Otherwise, you can not edit the character by SQL)
/etc/cabal
WorldSvr and WorldSvr_24_01
[NetLib]
Port=38111
SendMaxBufSize=131072
SendMaxBufSizeUserHandler=131072
SendMaxBufSizeLinkHandler=1048576
ProcessDataLimit=10000
MaxUserNum=500
WatchsNoPackLimit=30000
UseEncryptPacket=1
SystemLogTTimeOut=100
ReactorTimeOut=100
DisableReactorPipe=1
ConnectRetryTime=5000
ConnectRetryNum=10
MemPoolUnitSizeClass=5
LogLevel=3
[WorldSvr]
ServerIdx=24
GroupIdx=1
GlobalTimer=4:10000,5:5000,7:3600000,22:60000,8:20 00
WorldTimer=1:100,2:150,3:3000,6:60000,8:2000,9:100 00,14:2000,16:200,20:200,21:200
CommonIniPath=Common.ini
IPAddress=xxx.xxx.xxx.xxx
UpdateInterval=30
# UseCashShop
AllowCashShop=0
# UseGameGuardAuth
UseGameGuardAuth=0
# AddGameGuardName
AddGameGuardName=libggauth2.so.0
# GameGuardInterval
GameGuardInterval=180000
NoResponseTimeout=180000
# UseApex
UseApex=0
# ApexModulePath
#ApexModulePath=./ApexProxy.dll
ApexModulePath=./ApexProxy.so
#Nonclient
UseNonClientCheck=1
NonClientDisAdvantageRate=90
# ALZ_DBHACK_CHECK
UseAlzDbHackCheck=0
UseCutIfAlzDbHacked=0
UseLevDiffValueForExpCalc=0
UePartyMinExpForInvalidPartyMember=0
# HackCheckOption
UseCheckShopHack=0
UseCheckWarpHack=0
UseCheckWareHouseHack=0
UseCheckSkillCoolTimeHack=0
UseCheckDistanceSkillHack=0
UseBlessingBeadCheck=0
UseCheckDeadStatActive=0
UseHackcheckByTimeScope=0
UseCheckDMZArea=0
UseCheckInventoryHack=0
#GameOption
UseMobsChaseModify=1
UseCheckMissionIdx=1
UseHackUserDBSave=1
ExtraCount=5
UseCheckBelongItem=1
UsePvpBetting=0
#TimeOption
SpeedHackCheckTime=10000
MaxAttackHackTime=300000
#CountOption
ActiveDeadStatCount=30
UseCheckUserAttack=1
UseDropDiscount=1
## Anti-OnlineGameSystem
UseAntiOnlineGameAddictionSystem=0 ### LS = 0 , ITS = 1
InstantPlayTimeClearIntervalMin=300
InstantPlayTimeNotifyIntervalMin=1
advantageBoundaryTime0=10800
advantageBoundaryTime1=18000
InstantPlayTimeDebugMultiple=1
#InstantWar
UseInstantWarNationReward=1
[DBAgent]
Addr=dbaip
Port=38181
[GlobalMgrSvr]
Addr=gmsip
Port=38170
[CashDBAgent]
Addr=cdbaip
Port=38190
[ChatNode]
AddrForServer=xxx.xxx.xxx.xxx
AddrForClient=xxx.xxx.xxx.xxx
Port=38121
Edit Guild make fee:
Const.scp
10000000 - Default change it to 10 or 0 or whatever.
Code:
[Guild] CreateFee
0 10000000
Edit Start stats on all characters (dont tested cuz i cant make acc)
Level.scp
1 - Start lvl [LEVEL]
40 - Start HP [HP]
20 - Start MP [MP]
4 - Start Attack Rate [AR]
3 - Start Deffence Rate [DR]
4 - Start deff [DEF]
22 - Start Attack [ATK]
9 - Start Magic [MATK]
Code:
[1LvStandard] LEVEL HP MP AR DR DEF ATK MATK
0 1 40 20 4 3 4 22 9
Edit skill points on each rank:
Rank.scp
M1s,M1m,M2s,M2m - Blader and Warrior
M3s,M3m,M4s,M4m - Wizard and Force archer
M5s,M5m,M6s,M6m - Force blade and Force shielder
s - sword
m - magic
Now in Rank up column
1 - Novice
2 - Apperience
3 - Regular
4 - Expert
5 - A . expert
6 - Master
7 - A. Master
8 - G. Master
9 - Completer
10 - Trasncender
Code:
[RankUp] M1sRank M1mRank M2sRank M2mRank M3sRank M3mRank M4sRank M4mRank M5sRank M5mRank M6sRank M6mRank
0 <null> <null> <null> <null> <null> <null> <null> <null> <null> <null> <null> <null>
1 21 11 21 11 11 21 11 21 16 16 16 16
2 42 22 42 22 22 42 22 42 32 32 32 32
3 63 33 63 33 33 63 33 63 48 48 48 48
4 84 44 84 44 44 84 44 84 64 64 64 64
5 105 55 105 55 55 105 55 105 80 80 80 80
6 126 66 126 66 66 126 66 126 96 96 96 96
7 147 77 147 77 77 147 77 147 112 112 112 112
8 168 88 168 88 88 168 88 168 128 128 128 128
9 189 99 189 99 99 189 99 189 144 144 144 144
10 210 110 210 110 110 210 110 210 160 160 160 160
Edit Rank up bonuss
0 - Novice
1 - Apperience
2 - Regular
3 - Expert
4 - A . expert
5 - Master
6 - A. Master
7 - G. Master
8 - Completer
9 - Trasncender
UpgradeNum - Number of upgrade skils slots
sNum - Number of Sword skils slots
sStr - after sword rank up str gained
sDex - after sword rank up dex gained
mNum - Number of magic skils slots
mINT - after magic rank up int gained
mDex - after magic rank up dex gained
Code:
[RankUpBonus] UpgradeNum sNum sSTR sDEX mNum mINT mDEX
0 1 3 0 0 4 0 0
1 2 5 4 4 6 4 4
2 2 7 6 6 9 6 6
3 3 9 8 8 11 8 8
4 3 11 10 10 14 10 10
5 4 13 12 12 16 12 12
6 4 15 14 14 19 14 14
7 5 17 14 14 21 14 14
8 5 19 14 14 24 14 14
9 6 21 14 14 26 14 14
i hope this guide help you
this guides was added from ********.comPosted by
xxhotel_soapxx
3 years agoTL;DR JUST READ IT, I don't know how to shorten this other than make a video of me reading it to you which would be a roughly 3 to 4 minute video, i am basically creating a whole DLC quests, weapons, a new class, etc.. So have fun and I hope you enjoy it.. also it is a Repost from an earlier post i have created, but since this one is complete and not buried under the salt from earlier in the day i hope to get better feedback with this post
Raid name is Legions Demise
For one or two months prior to the release of Destiny 2 or even longer if bungie wants to stretch this out, we get a weird transmission that our Ghost picks up from orbit. You receive this transmission through your Ghost and you quickly realize this isn't your Ghost speaking anymore it's the traveler, but you cannot seem to understand what he is saying
Quest 1: decipher the noise
After the transmission was over your Ghost comes back to normal and says something along the lines of 'I do not know what happened to me just now but I was lost in a world or a vision of darkness death and chaos shudders could the hive be planning something? And why do I feel a sudden surge in the travelers light.. Guardian gets interrupted again by weird transmission let's see the speaker please.. I'm in need of answers' after speaking to the speaker he tells you that something has the traveler spooked and he cannot figure it out and tells you to go speak to a new Npc in the tower a Cabal captive from Mars located in the middle near shaxx for completing this you are rewarded with a common artifact of your choice the artifact is level 0 but has an infuse option (I'll come back to this later but expect something along the lines of husk of the pit - necrocasm)
After talking to Lord Shaxx you find out him and Lord salad bar were having a fun match of lone wolf hunting game (more on this in a bit) shaxx proceeds to tell you how if his Ghost wouldn't of warned him this lonely Cabal warrior would of killed him. Your Ghost comes out and tells you 'hmm I'm reading this cabals signatures and he seems extremely deadly.. But other than that not hostile. SHAXX untie him please I feel like he will not gets interrupted by the weird transmission the Cabal captive at this point begins Rambling in the same language as the ghost. The ghost now coming back to you realizes the transmission is coming from a Cabal fleet and suddenly the Cabal captive gets up looks over to shaxx and says 'you guardians think that defeating our bond brothers was enough to stop us from invading your galactic mistake you call earth.. But in fact it was the catalyst for your fall.. snaps restraints I am not here to harm you puny humans, I am here to warn you and help fight by your side. Your Ghost is being hacked.. Your traveler will be destroyed from the inside out by our legions top military advisors and there isn't anything u guys can do without my help.. - talk to the Cabal stranger- You.. You're the Guardian who defeated atheon.. The one who crushed crota, and ripped oryx apart.. You're the one who killed the bond brothers. And you wear the armor of your enemies.. I like it.. Seems a bit brutal even by Cabal standards.. My name is Spa'tacus and could you please tell this lumbering idiot to remove his rifle from the back of my head before I make him become the apart of his weapon.. Shaxx replies 'I would like to see you try' as Lord salad tells shaxx 'remember he almost killed you.. Don't give him the same opportunity twice' The Cabal continues to say 'I have defected from the Cabal super armada once I heard of your accolades, me and a group of a few million like minded Cabal grunts glares at shaxx CABAL GRUNTS saladin chuckles have decided that you're the downfall to their terroristic ways and has decided to help the guardians stop the Cabal once and for all. Cayde comes out and asks 'I thought you guys don't have a word for retreat.. But yet here you are' Spa'tacus proceeds to reply 'while this is true, we do understand the concept of re-treat or however you guys say it our military forces are just too great to be afraid of someone who is trying to run away from us in an attempt to gain better grounds..' Cayde 'interesting, YOU HEAR THAT ZAVALA THEYRE JUST TOO COOL TO BE SCARED' Zavala just face palms in embarrassment. Spa'tacus proceeds to tell you that he and his crew were apart of the Cabal mobility sector where they creates land tanks and the Cabal jetpacks and says he can help us guardians out if we go to Mars and recover his gear that was stripped from him when the Cabal heard the land tank on the dreadnought was destroyed. Your rewards for this portion of the quest is a map with the location of a hidden bunker that the Cabal seized and hid many years ago.. Charlemagne..
Quest 3: the ghosts of the past
After immediately landing on Mars your Ghost proceeds to tell you how the Cabal may have taken over Charlemagne but quite possibly cannot realise a way to take control, so they must of shut off Charlemagne distress signal to deter any unwanted visitors and tells you to remember if anything goes wrong here the Cabal will bring down the floating rock above Mars, just to take a win.. This is a timed stealth mission WAY different from. Anything we have done or seen in Destiny before you do not have the cloak ability like in the mission in taken king, and you do not have a sense ring around your enemies while all the classes can make it into the bunker without tripping anything off, hunters will have the easiest time with this quest and will more than likely be wanted for this. Can students with school licence practice solidworks at home 1. After entering the bunker successfully and retrieving the gear for Spa'tacus the whole bunker gets activated and Charlemagne begins a warning countdown the ghost frantically tells you to escape as it is Charlemagne who is bringing down the meteor to destroy the guardians not the Cabal.. After reaching your ship and escaping a cutscene plays where the meteor makes contact with Mars but didn't make a direct hit thus only destroying roughly 40% of the planet go back to the tower. Rewards:a new location (Mars dead zone) a new weapon (Cabal land blaster) and a new sparrow schematic
Upon landing in the tower Spa'tacus proceeds to tell you him and Amanda holiday are going to be working together from now on in the left wing of the tower, he says 'while Amanda can work in a small area, my vehicles simply would choke that side of the building, I'll stay here' a new area on the left opens up and you see a few new Cabal NPCs Spa'tacus, who will create for you, your very own land tank for the raid as well as a heavy pike for your patrols across the way is a Cabal clan advisor who was in charge of making all of the color schemes found on the Cabal to allow them to see which squad they belonged in, and now you can choose your clan emblem and shader here by choosing pre set shapes and colors to create an emblem and shader unique to your clan, and finally a new gun Smith this guy only specializes in Cabal weaponry and will have you go on quests to raid Cabal supply ships to help supply his stock, every week we will attack a supply convoy and get new sweet loot and his rank works on a global scaling which means the more people every week helping him get these supply missions done the more rep we gain as a whole and his rank determines the difficulty of the 1st part of the raid (more on that in a bit aswell) now is time to create a land tank, speak to Spa'tacus to continue. Rewards : a list of items needed to create the land tank (to the dreadnought), and a new shader, and Cabal style hand cannon/scout rifle/auto rifle/pulse rifle of your choice
Quest 5 : this is my land tank..
Just a simple collection quest for your land tank on the dreadnought Reward:glimmer and a heavy pike
Now you take the parts to Spa'tacus and he begins the creation process Reward glimmer and telemetries
Quest 7: but this one is mine..
at the next reset you I'll receive your new shiny land tank Reward: Guardian land cruiser mk.V
Now back to the parts I wanted to explain later
Hunting game: a new crucible / pve event where you go up against another Guardian killing enemies for points to succeed. dying makes you lose points and killing the other Guardian makes u get bonus points for each kill for about 5 seconds, there would be lone wolf HG which is 1v1,double HG which is 2v2, fireteam HG 3v3 and finally, Clan wars which is hunting game featuring 6v6 where each team is their own clans, you must all be in the same clan to join and will only be matchmade with other full clans. This can also be considered a 'clan raid'.
The artifact will come with you, but can only be upgraded to legendary during the life of Destiny 1,once Destiny 2 is released you will be able to collect items to upgrade it to an exotic with the perk life exotic
And the global ranking for the Cabal gunsmith will basically upgrade the tower to have :
Rank 1-25 a slow firing high ballistic rail cannon
Rank 26-50 double cannons which increase the fire rate of this cannon
Rank 51-75 upgrades the rail cannon to fire cluster missiles that do considerably more damage
Rank 76-100 increases the ballistic load on the missiles and increases the fire rate
Rank 101-9999(whatever the ranking cap is) will just reward you with a package which is random from telemetries to exotics
Now to the actual raid
ENCOUNTER 1: Survival Zone
The tower is under attack by the Cabal fleet, and depending on your rank depends how long this encounter is. The encounter can last 15 minutes all the way down to a roughly 5 minute encounter depending on your Cabal gunsmith rank.
you're on the ground with your land tank there are 6 land tanks but only one is spawned at a time (each Guardian has a chance to spawn in their tank once the other one is destroyed) the tank will focus fire on the ships that make it past the towers defenses as the foot Guardians help the tank by killing the floor soldiers the ships were able to drop off, this whole encounter is a survival mode encounter with increasing enemy count as the fight goes on. in the last stretch of the fight the tower is out of ammo and a huge ship comes into orbit dropping off a HUGE Cabal leader if you were able to keep your land tanks alive this fight will be fairly easy as the land tanks do alot of damage, if all 6 tanks are down prepare yourself for a fight.. His moves are basic he jumps around and and shoots missiles from the huge jet cannon on his back if the land tank is available you can simply shoot him out of the sky in which he will then charge the tank and begin ripping parts of it off, the foot guardians must attack a weak spot on his back to stagger him off of the tank. If the tank is not available for this fight he will target a guardian and begin his barrage of doom the other 5 guardians must use rockets or sleeper stimulant to weaken his shielding and expose the weak spot the battle proceeds once u hit his weak spot a few times after 25% of his health is removed his cannon is destroyed and he will begin to throw huge chunks of the planet at you, getting hit with this boulder is a 1hko and once you're targeted the Boulder is so large it's almost impossible to dodge so you need to destroy it if you break the Boulder while it is above the cabal leaders head he will stagger and his chest shows a weak point the fight continues, if you miss the chance and he gets to throw it you can still destroy the rock and it will enrage the cabal leader he will then blindly charge the Guardian responsible for the destruction of the rock and charge head first, you can bait him towards a wall which he will run into and stagger opening his chest and allowing the fight to continue now he is at 50% health he will continue to blindly charge with the intent of grabbing a guardian on both normal and hard modes at this point there are no revives if he grabs you, he kills you and the fight goes on so be on your toes. The cabal leader will let out a shock wave that blinds you for roughly one second and removes your radar for about 5 seconds so keep your distance to avoid being grabbed on the bottom left of the screen you will be greeted with a message that states 'leader blindly rages at (player name here)' but anyone who gets in between the leader and the victim will instead be chosen, you must use a super to stagger him out of his charge as a guaranteed stagger, but the victim has a chance of staggering him by shooting the face of the Lord once he is staggered the cabal Lord will pummel his chest dropping his own health, do this 4 times to complete the fight, if the land tank is alive staggering the Lord is easy and convenient but he will try even harder to kill the tanks so protection is key. This will reward a Cabal style Ghost as well as the class item and a new emblem call 'fall of champions'
-Checkpoint-
After grabbing your new loot you sill see Amanda holiday and she tells you, your ship is now equipped for battle and prompts you to leave as soon as possible. Once you enter your ship into orbit the space battle begins flying your ship is akin to flying like star fox, your ship is constantly moving forward and you maneuver around like a sparrow your ship comes equipped with 3 primary weapons as well as a super
Weapon 1 : mini guns a kinetic high fire rate weapon fitted at the front of your ship great for ripping armor and damaging the hull of enemy ships
Weapon 2: charge cannons a fusion rifle-esque weapon that when charged releases a bomb of energy capable of ripping off enemy shields and suppressing enemy fire for a small amount of time
Weapon 3: heavy gauss cannon this weapon does massive damage to Un armored un shielded enemies limited ammo available and cannot be reloaded once completely expended
Ship super: the ship becomes infused with the power of the owner drops a space nuke capable of wiping out many enemies in a fairly large radius the element is based off your own subclass
This encounter is similar to the opening cutscene where the reef was fighting the dreadnought and is open to everyone who is currently doing the encounter, so a fire team of 6 will be fighting along side multiple other fire teams of 6 to destroy the defenses of the Cabal super armada fleet carrier once completed and you're fireteam lands the encounter is over and the rest of the raid can continue, also on normal and hard thus isn't a darkness zone so revival is fine here Reward: Cabal ship blueprint, and on hardmode you have a chance to get an exotic item called ships log which upgrades your artifact from common to legendary
-checkpoint-
ENCOUNTER 3: The Downfall
You immediately spawn in the ship landing Bay of the armada super carrier and it's ominous and silent the explosions of guardians and Cabal dying in the space behind you are the only sounds you hear, the lights are flashing red and white signaling signs of damage to the ship as a warning to all Cabal on the ship to be on watch As you and your fireteam moves forward you find a collection of bombs similar to the one that was strapped on the dreadnought and your Ghost tells you that these could wipe out entire planets if used correctly one Guardian picks up the bomb and the encounter begins, you have a bomb aggravation meter and must protect the bomb from damage at all costs as you make your way to the engine room, once you make it to the room like salvage you must stay near the bomb to activate it here is where you'll encounter the warp twins these are twin centurion warriors with blinking abilities and have the ability to warp into the activation zone and warp one Guardian out when inside the bomb zone all Guardian abilities are enhanced when in the zone when warped away from the zone trickle and brawler are in effect you're also suppressed so jumping back into the zone is impossible, there is no way to kill the warp twins as this encounter becomes a simple stand and defend until the bomb becomes active. You can stun the twins with Supers when they enter the zone and damage them but to kill them the bomb must activate once activated you have to make your way out of the ship back where you came from this whole encounter is a few minutes and features Armor, and weapons for completing it.
-check point -
As you escape the ship an explosion on part with a supernova happens and the ship begins to fall towards Mars, your ship takes damage and lands you on Mars near the new dead zone area as you crash into the planet you and your fire team realises the super carrier is in line to crashing towards your location as if being steered you realise only 3 guardians can summon a sparrow you all hitch rides and begin the running to escape there are 3 drivers and 3 gunners the gunners will shoot suicider Cabal who are riding their ships trying to stop your escape aswell as shoot the debris that's randomly falling from the sky avoiding all of the new environmental hazards that arose due to the meteor that hit Lava rivers and volcanos are also trying to take you out roughly 15 minutes of running the ship crashes and slows down the encounter ends and a chest appears this chest contains 2 prizes from the loot pool sniper, shotgun, side arm, heavy machine gun, rocket, shoulders, chest, legs, gauntlet, you guarantee one of each and on hard mode you get 2 of each prizes the exotic chest is here if you decide to search the ships broken exterior before opening the main chest.
-checkpoint-
Final encounter: Cabal Warlord
The encounter starts with the ship and surrounding areas shaking violently. Near the ship you notice a cabal with a keypad the Warp Twins from the previous encounter appear and the fight begins. there is a timer on the top left and killing the warp twins prior to the timer depleting will make the next section of the fight.
the warlord connected to the ships power supply at half health begins by dropping mines in a straight line and charging a laser that cuts across the battlefield in a 180 degree angle completely choking guardians towards one side of the map towards the mines. Guardians must damage an energy coil on top of the warlord to stop the beam allowing this move to complete its cycle is guaranteed death to all guardians,so watch out. Once the warlord is stunned a power relic will drop out of the ships emergeny bay and a yellow bar psion will spawn. killing this psion will buff the guardian who dealt the killing blow with 'Head Mechanic' this guardian can pick up the orb and slam it onto the warlord doing roughly 20% health the guardian who slammed now becomes suppressed for about 20 seconds and must be defended by his comrades. The Warlord recovers and lets out a screen shaking yell that spawns in a few cabal enemies 3 yellow bar blind psions which will begin trying to heal the boss, the suppressed guardian can walk up to these psions and they will instead grant a buff to the player called 'healing light' which increases shield regen and damage for 5 seconds which will be stacked 3x for a total of 15 seconds allow the team to DPS the boss this whole battle lasts 2 phases with each phase ending at the end of the 'healing light' buff the cycles are the same
Fight/without the twins defeated
after the time runs out a large cabal warrior will spawn attached to the ships emergency power at half health. the twins will then sacrifice themselves to heal the boss for 25% each bringing the boss back to full health. once the boss is at full health he will remove himself from the ship and begin attacking the squad with move familiar to the shield brothers and have a few centurions who defend him. the centurion must be defeated with weapons matching his energy any other damage will heal the boss so be wary of your DPS. after his shield is removed you can damage the Warlord like normal. After 25% worth of damage the warlord will jump onto the ship and begin projecting a hologram onto the battlefield. The hologram projected will be a random boss from previous raids with drastically reduced health Atheon,Crota,Skolas,Oryx(from regicide) will spawn
two oracles will spawn, once theyre defeated the buff appears and Atheon will be able to be melted down
If Crota:
a sword bearer will spawn and once defeated crota will kneel and become vulnerable to the swings
Mines are spawned and must be disabled before being able to DPS skolas
If Oryx:
You will be sent to his bubble and fought the same way as in the mission
once the hologram spawned is defeated the Warlord will jump back into the battlefield and able to be damaged as normal and begin trying to jump onto you and shoot rockets. After 25% of damage he will rush back to the ship and attach himself to it the same way he would be if the twins were defeated.
Once the Warlord is defeated you are rewarded with loot.
Loot list:
Helmet (guaranteed 330 on HM 320 on NM)
Scout Rifle (exclusive perk Double tap which shoots two bullets at the cost of one shot)
Auto rifle (Exclusive perk High Explosives which is like explosive rounds but procs randomly)
Hand cannon (Exclusive perk Warp rounds which after causing damage with the 1st shot of this weapon will allow bullets to track the enemy in your line of sight)
Pulse Rifle(Exclusive perk Skip rounds precision shots have a chance to ricochet back and hit the target again)
New shader named Blood of thy enemies a shader like god of war but white with blood dripping off of you.
New Emblem (HM reward only) a minimalistic cabal helmet white,red and blue.
After you return back to the tower you are greeted with a cutscene in which Spa'Tacus praises you for your valiant effort and success, then asks you if everyone on board the ship is dead. he then proceeds to tell you of a Fallen leader who was onboard trying to create ties with the cabal to empower his own house to take over this side of the galaxy, your ghost proceeds to say that no energy signals were found, Spa'Tacus then says 'we can only hope he was destroyed in this battle..if not no one is safe..' end cutscene and credits
After the cutscene ends you are greeted with a new screen that says Hello Guardian, we at Bungie had alot of fun creating the game you all know and love known as Destiny. Within the last 2 years there were alot of ups and downs and we're glad you the faithful supporters of our dream and most loyal fans were here to share these moments with us. as a thank you we have created a new playable race that is exclusive to guardians who have played and completed Destiny 1 and will be transfered with you to Destiny 2 Thank you to all the supporters -bungie
Solar class features everything like a Sunsinger (jumps like sunsinger)
Arc class features everything like a Blade dancer (jumps like BD)
Void class features everything like a Defender (jumps like titan)
Classes:
basically a brawler class similar to the boss in encounter 1 of the raid the super consists of 3 different nodes.
Node 1: Rampage - Rush forward damaging anything in your path instantly killing anything you make contact with
Node 2: Barrage - Shoot low ballistic missiles in the general direction where you are aming
Node 3: Meteor Drop - Create a boulder of Molten energy that will be thrown (similar to a novabomb)
Advisor(arc)
The Ranger class, Summon an Arc Sniper that can suppress and lock down locations
Node 1: at the cost of reduced damage increase the clip from 1 shot to 4
Node 2: increases the time the super remains active at the cost to damage resistance
Node 3: leave a damage dealing pulse at the impact location (similar to the aftershocks of a fist of panic, lasts 3 full pulses)
the defender of the bunch, grant a void shield over the nearby team mates that works like blessing of light without illuminated.
Node 1: increases the range in which the super can be benefitted from
Node 2: grants a more powerful shield (basically illuminated)
Node 3: Greatly increases Agility, and recovery speeds at the cost of the over shield
this class will be available to anyone who plays Destiny 1 including people new to the series, or people jumping onto the game during the life span od destiny 2 so while it is exclusive it isnt locked away. and easily attainable
i honestly had alot of fun creating this even though i know something like this will never happen and the lot of you will possibly not read it because of the bulk of this
Edit: Formatting
14 comments
5. Changes related to Stats PointsChange the Stats (STR / INT / DEX) which were rewarded as Rank-up Bonus
Strength - STR
STR increases Attack (Force Blader / Blader receive Attack by spending on DEX too)
STR increases Damage Reduction, based on strength
Dexterity - DEX
DEX increases Attack Rate / Defense Rate / Evasion
Intelligence - INT
INT increases Magic Attack
INT increase the resistance stats
Included these resistance stats: Resist Skill Amp. / Resist Critical Rate / Resist Critical Damage / Resist Stun / Resist Down / Resist Knockback / Resist Unmovable
Formula change for DEX stats
Attack Rate
DEX < 200 : For every 1 DEX, Attack Rate will raise 6 (was 5)
200 <= DEX < 600 : For every 1 DEX, Attack Rate will raise 2 (was 2.5)
600 <= DEX < 1100 : For every 1 DEX, Attack Rate will raise 1.5 (was 2)
DEX >= 1100 : No change
Defense Rate
DEX < 200 : For every 1 DEX, Defense Rate will raise 5 (was 4)
200 <= DEX < 600 : For every 1 DEX, Defense Rate will raise 2.5 (was 2)
600 <= DEX < 1100 : For every 1 DEX, DefenseRate will raise 1 (was 1.6)
DEX >= 1100 : For every 1 DEX, DefenseRate will raise 0.5 (was 0.8)
Evasion
DEX < 200 : For every 1 DEX, Evasion will raise 6 (was 5)
200 <= DEX < 600 : For every 1 DEX, Evasion will raise 2 (was 2.5)
600 <= DEX < 1100 : For every 1 DEX, Evasion will raise 1.5 (was 2)
DEX >= 1100 : No change
Sell stats-reinitializing potions
Sold by : All General Stores
Price : 100,000 Alz
Attribute : Character binding
* For a limited time only, this will be removed in future
MISS
Will be triggered if player evade an opponent's attack
Calculating based on Attacker's Hit and Defender's Evasion
BLOCK
Will be triggered as soon as attacker casting attack skill
Calculating based on Attacker's Attack Rate and Defender's Defense Rate
2. Add new stats
Damage reduction
If the character is damaged, the Damage reduction will reduce the Damage received(will work like add damage)
Hit
Increase the chance of successful attack
Hit joins as an element in the calculation of opponent's Evasion
Each battle style has a different formula for calculating opponent's Evasion
There is a basic stats of Hit for each battle style
Penetrate
Increase the damage of attack
Penetrate joins as an element in the calculation of the reducing of opponent's Defense
Each battle style has a different formula for calculating of the reducing of opponent's Defense
There is a basic stats of Penetrate for each battle style(passively reduce defense on characters and monsters)
For Class Rank-Edited characters getting reported for stacking 2-3 buffs of the same type Lv.140-170 below now safe! The guides are understandable 100% despite the fact that this Chinese.
The guidelines I have just put more full of files is all that is needed to open the server (Not to mention programs) in the guides speak of a 'securte CRT' is not necessary.
In order to create new characters must restore the database 'account' as they did with the 'GameDB' (in the guide does that with 'account', you should do)
On the 'Tools Gm Re pack' is a set of 'utilities' that I was getting into a Chinese forum, has no viruses (before someone had said that had the virus, is a lie), I do not know if they are useful, but just leave them the Pack.
The 'patchLogin client' is that the patch must be placed within the client to set the ips to enter your server:
Code:
Dataconfig.txt
serverlist.txt
Cabal Online Server Full (Files)
WebUpdate for web in the 'fullcabalserver'
Guides (All video guides in chinese):
1) How to install VMware
2) How to install centos in vmware
3) How to install the files cabal online in centos
4) How to intall database in sql 2000
Client and updates:
1) Cabal Setup V2.0.1129
A) Part 1
D) Part 2
E) Part 3
D) Part 4
E) Part 5
2) Cabal Update V2.0.1129 Perfect
3) Cabal Update V2.0.1219
4) Cabal Update V2.1.0131
5) Cabal Update V2.1.0222
Patchs:
Tools:
-GM Tools Re Pack V2.0(NEW!!)
utility:
-WinSCP 414
-Secure CRT 602
-VMWARE 6.0.2 (NO CRAKED)
Part 1
Part 2
- Centos 4.5 DVD
- Sql 2000
A) Part 1
B) Part 2
Other guides:
Gm commands:
/_19 : Clear All CoolTime
/_18 : Call shop anyware
/_17 : ENABLE/DISABLE item limit
/_16 : ENABLE/DISABLE village pk
/_15 : ENABLE/DISABLE to display animation-time to chatbox
/_14 : ENABLE/DISABLE attackmode to ignore obstacle
/_13 : ENABLE/DISABLE display GPS
/_12 : ENABLE/DISABLE potion cooltime
/_11 : Undead Mode
/_10 : NonClient Hack
/_9 : Set changekitstyle to use max or normal
/_8 : Increase Battle SP
/_7 : Decrease att speed
/_6 : Increase att speed
/_5 : Decrease mov speed
/_4 : Increase mov speed
/_3 : Decrease att range
/_2 : Increase att range
/_1 : Damage FX show ON/OFF
/_csummon : Summom a monster (bugged)
/_summon : Probably summon a monster (bugged)
Add channels:
--------------------------------------------------------
Channel Number :
1 - Trade
2 - Novice
3 - Guild
4 ~ 20 -No name
21 ~ 35 - Not Use
36 37 38 39 40 43 44 45 46 47 - instantwars
41 42 48 49 - Test Server
--------------------------------------------------------
Guide :
ex) Make 3 Channel
Step 1. - Make Simbolic Link
cd /usr/bin
ln -s /usr/bin/WorldSvr WorldSvr_24_02
ln -s /usr/bin/WorldSvr WorldSvr_24_03
cd /etc/init.d
ln -s /etc/init.d/cabal_server WorldSvr_24_02
ln -s /etc/init.d/cabal_server WorldSvr_24_03
Step 2. -Edite .ini file & server_list
cd /etc/cabal
cp WorldSvr_24_01.ini WorldSvr_24_02.ini
cp WorldSvr_24_01.ini WorldSvr_24_03.ini
open - WorldSvr_24_02.ini
------------------------------
[NetLib]
Port=38111 <- modify Port=38112
..
..
..
[WorldSvr]
ServerIdx=24
GroupIdx=1 <- modify u want Channel number
-------------------------------
open - WorldSvr_24_03.ini
------------------------------
[NetLib]
Port=38111 <- modify Port=38113
..
..
..
[WorldSvr]
ServerIdx=24
GroupIdx=1 <- modify u want Channel number
-------------------------------
open - server_list
-------------------------------
GlobalDBAgent
DBAgent_24
GlobalMgrSvr
ChatNode_24
LoginSvr_01
CashDBAgent
WorldSvr_24_01
WorldSvr_24_02 <-- Add
WorldSvr_24_03 <-- Add
-------------------------------
Step 3. - Restart Cabal Server
/etc/init.d/cabal restart
or
service cabal restart
Easy Get Item
1. run : GM tool for CabalCash.exe
2. Database connect
- adress : sql server ip
- UserName : username ( sa or cabal )
- Password : password ( sa or cabal passwd )
- dababase : cabalcash
- Click Open Button
3. Add Item
- UserNum : user number ( Account DB -> cabal_auth_table )
- ItemKindIdx : u want item number
- ItemOpt : u want number ( Default 0 )
- IsUse : 0 or 1 ( Default 0 )
- Click Enter Boutton
Data save table is [ MyCashItem ]
OptionPool.scp <- I found some item !
Items list
1: Red core
2: Force Core
3: Level 1 hp pot
584: Plasma Coating kit
637: Slot Extender Low
638: Slot Extender Medium
639: Slot Extender High
640: Core Alchemis Transmuter (Sword)
641: Core Alchemis Transmuter (ArmorSet)
642: Core Alchemis Transmuter (BattleSet)
643: Core Alchemis Transmuter (MartialSet)
644: Core Alchemis Transmuter (Artifact)
1282: Epaulette Procyon(WA)
1283: Epaulette Procyon(BL)
1284: Epaulette Procyon(WI)
1285: Epaulette Procyon(FA)
1286: Epaulette Procyon(FS)
1287: Epaulette Procyon(FB)
1288: Epaulette Capella(WA)
How To Increase Battle Style Caballos
1289: Epaulette Capella(BL)
1290: Epaulette Capella(WI)
1291: Epaulette Capella(FS)
1292: Epaulette Capella(FB)
1293: Epaulette Capella(WA)
945: Epaulette of Dead (B2F) /! Put '1288' in ItemOpt /!
946: Anima Lune - Little JAck (Pet Haloween)
682: Plate of Honor (Opt 1)
683: Flame Disc (Lvl4) opt 513 = 1 Flames disc 514 = 2 Flames 639 = 127 Flames Disc
683: Flame Disc (Lvl3) opt 385 = 1 Flames disc
683: Flame Disc (Lvl2) opt 257 = 1 Flames disc
787: Bracelet of Fighter +2 (268435475 in opt = Sword amp in slot)
626: Formula Card /! Insert into 'ItemOpt' the number of the formulacard you want /!
805: Earring of Guard 806: Earring of Guard +1
807: Earring of Guard +2
808: Earring of Guard +3
809: Earring of Guard +4
1185: Muster Card: Forgotten Temple B1F /! Put '1313' in ItemOpt /!
663: Seal of Darkness /! Put '1292' in ItemOpt /!
601: Epaulette of Dead (B1F) /! Put '1215' in ItemOpt /!
437: Bike Type Blue - No Bind Account
439: Bike RW3 - No Bind Account
579: Extract Potion STR OPT = Quantity
580: Extract Potion DEX OPT = Quantity
581: Extract Potion INT OPT = Quantity
582: Force Core(Low)
583: Force Core(Medium)
632: Perfect Core
636: Perfect Plasma Coating Kit
675: C.A License Katana Craft UP
1013: Halowenn Face
674: Evasion Potion (See end of post)
673: Magic Master Potion (See end of post)
672: Sword Master Potion (See end of post)
681: Circuit Jewel LVL6 (NEED OPT) 680: Circuit Jewel LVL5 (NEED OPT)
679: Circuit Jewel LVL4 (NEED OPT)
678: Circuit Jewel LVL3 (NEED OPT)
677: Circuit Jewel LVL2 (NEED OPT)
676: Circuit Jewel LVL1 (NEED OPT)
690: Aqua Disc (NEED OPT)
689: Earth Disc (NEED OPT)
688: Bloody Disc (NEED OPT)
687: Thunder Disc (NEED OPT)
686: Air Disc (NEED OPT)
685: Holy Disc (NEED OPT)
691: Soul Disc (NEED OPT)
692: Shape (Need OPT)
693: Ring of Brute
694: Ring of Brute +1
695: Ring of Brute +2
696: Ring of Brute +3
697: Rind of Serenity 698: Rind of Serenity +1
699: Rind of Serenity +2
700: Rind of Serenity +3
701: Extortion Ring
702: Extortion Ring +1
703: Extortion Ring +2
704: Extortion Ring +3
705: Extortion Ring +4
706: Extortion Ring +5
707: Adept Amulet
708: Adept Amulet +1
709: Adept Amulet +2
710: Adept Amulet +3
711: Vampiric Amulet
712: Vampiric Amulet +1
713: Vampiric Amulet +2
714: Vampiric Amulet +3
715: Vampiric Amulet +4
716: Vampiric Amulet +5
717: Vampiric Amulet +6
718: Amulet of Battler
719: Amulet of Battler +1
720: Amulet of Battler +2
721: Amulet of Battler +3
722: Amulet of Battler +4
723: Amulet of Battler +5
724: Amulet of Battler +6
725: Amulet of Battler +7
726: Amulet of Battler +8
727: Amulet of Battler +9
728: Ring of Proof
729: Ring of Proof +1
730: Ring of Proof +2
731: Ring of Proof +3
732: Ring of Proof +4
733: Ring of Proof +5
734: Ring of Proof +6
735: Ring of Proof +7
736: Amulet of Proof
737: Amulet of Proof +1
738: Amulet of Proof +2
739: Amulet of Proof +3
740: Amulet of Proof +4
741: Amulet of Proof +5
742: Amulet of Proof +6
743: Amulet of Proof +7
744: Epaulet of Proof
745: Epaulet of Proof +1
746: Epaulet of Proof +2
747: Epaulet of Proof +3
748: Epaulet of Proof +4
749: Epaulet of Proof +5
750: Epaulet of Proof +6
751: Epaulet of Proof +7
761: EoF+3
762: EoS+3
763: EoF+4
764: EoS+4
783: Chaos Lamp
785: Bracelet of Fighter
786: Bracelet of Fighter +1
787: Bracelet of Fighter +2
788: Bracelet of Fighter +3
789: Bracelet of Fighter +4
790: Bracelet of Sage
791: Bracelet of Sage +1
792: Bracelet of Sage +2
793: Bracelet of Sage +3
794: Bracelet of Sage +4
795: Extortion Bracelet
796: Extortion Bracelet +1
797: Extortion Bracelet +2
798: Extortion Bracelet +3
799: Extortion Bracelet +4
800: Bracelet Of Seven Coin
801: Bracelet Of Seven Coin +1
802: Bracelet Of Seven Coin +2
803: Bracelet Of Seven Coin +3
804: Bracelet Of Seven Coin +4
805: Earring of Guard
806: Earring of Guard +1
807: Earring of Guard +2
808: Earring of Guard +3
809: Earring of Guard +4
810: Force Regeneration Earring
811: Force Regeneration Earring +1
812: Force Regeneration Earring +2
813: Force Regeneration Earring +3
814: Force Regeneration Earring +4
815: Vampiric Earring
816: Vampiric Earring +1
817: Vampiric Earring +2
818: Vampiric Earring +3
819: Vampiric Earring +4
820: Earring of Seven Coin
821: Earring of Seven Coin +1
822: Earring of Seven Coin +2
823: Earring of Seven Coin +3
824: Earring of Seven Coin +4
825: Bracelet Of Brute
826: Bracelet Of Brute +1
827: Bracelet Of Brute +2
828: Bracelet Of Serenity
829: Bracelet Of Serenity +1
830: Bracelet Of Serenity +2
831: Life Absorb Bracelet
832: Life Absorb Bracelet +1
833: Life Absorb Bracelet +2
834: Mana Absorb Bracelet
835: Mana Absorb Bracelet +1
836: Mana Absorb Bracelet +2
837: Protection Earring
838: Protection Earring
839: Protection Earring
840: Vital Earring
841: Vital Earring +1
842: Vital Earring +2
843: Evasion Earring
844: Evasion Earring +1
845: Evasion Earring +2
905: Change Kit(Color) - prenium
904: Change Kit(Color) - Normal
903: Change Kit(Hair Style) - Season
902: Change Kit(Hair Style) - Foetree
901: Change Kit(Hair Style) - Novice
913: Core Enhancer(Midium)
912: Core Enhancer(Low)
911: Rename Card
910: CHange Kit - RESERVED3
909: Change Kit - RESERVED2
908: Change Kit - RESERVED1
907: Change Kit(Face) - Prenium
906: Change Kit(Face) - Novice
914: Core Enhancer(High)
915: Blessing Bead - Warehouse
916: Blessing Bead - EXP(10%)
917: Blessing Bead - EXP(25%)
918: Blessing Bead - Skill EXP(10%)
919: Blessing Bead - Skill EXP(25%)
920: Blessing Bead - Bomb Alz
921: Blessing Bead - RESERVED5
ItemOpt for Evasion / Sword Master / Magic Master potion
1920 = reference of the effect (15%) need to add the quantity
Example 1 potion = 1920 + 1 so itemOpt = 1921
10 potions = 1920 + 10 so itemOpt = 1931
Pet list
946 Little Jack
1021 Garlie
1022 Red Garlie
1023 Giant Beetle
1024 Nipperlug
1025 Rabbithorn
1026 Troglo
1027 Troglo Warrior
1028 Elder Troglo
1029 Mantis
1030 Dire Boar
1031 Mummy
1032 Crag Turtle
1033 Armaku
1045 Little Pery
1046 Golem Jr.
1047 Little Gray
1048 Cuty Lai
1049 Cuty Tai
1050 Real Panda
1051 Fancy Zard
1052 Gentle Parrot
1053 Peng
1054 Pinky
1055 Rudolph
1273 Fortune pig
1274 Golden Fortune Pig
GameDB Clear Query:
1. modify INIT_GAMEDB stored procedure
2. run query -> exec INIT_GAMEDB
USE [GameDb]
GO
/****** 개체: StoredProcedure [dbo].[INIT_GAMEDB] 스크립트 날짜: 07/09/2008 01:07:03 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO
/****** Object: Stored Procedure dbo.INIT_GAMEDB Script Date: 2008-4-14 5:52:46 ******/
ALTER PROCEDURE [dbo].[INIT_GAMEDB]
AS
BEGIN
TRUNCATE TABLE GUILD
TRUNCATE TABLE GUILDGROUP
TRUNCATE TABLE GUILDMEMBER
TRUNCATE TABLE CHATBUDDY
TRUNCATE TABLE CHATBUDDYGROUP
/* TRUNCATE TABLE CHATPRESENCE */
TRUNCATE TABLE CHATBLACKLIST
TRUNCATE TABLE CABAL_CHARACTER_TABLE
TRUNCATE TABLE CABAL_EQUIPMENT_TABLE
TRUNCATE TABLE CABAL_INVENTORY_TABLE
TRUNCATE TABLE CABAL_QDDATA_TABLE
TRUNCATE TABLE CABAL_QUESTDATA_TABLE
TRUNCATE TABLE CABAL_QUICKSLOT_TABLE
TRUNCATE TABLE CABAL_SKILLLIST_TABLE
TRUNCATE TABLE CABAL_WAREHOUSE_TABLE
/*
TRUNCATE TABLE CABAL_ITEMSERIAL_TABLE
DECLARE @GROUP INT
SET @GROUP = 0
WHILE ( @GROUP <= 32 )
BEGIN
EXEC .MAKE_ITEMSERIAL_BASE @GROUP
SET @GROUP = @GROUP + 1
END
*/
END
Edit exp, drop rate:
[Multiple] All_M PC_M Free_P FreePC_P Premium_P PremiumPC_P Remark
0 100 100 0 0 0 0 °ćÇčġ <- EXP
1 100 100 0 0 0 0 ˝şĹł°ćÇčġ <- SKILL EXP
2 100 100 0 0 0 0 Á¦Á¶°ćÇčġ <- CRAFT EXP? *NOT SURE*
3 100 100 0 0 0 0 µĺ¶řŔ˛ <- DROP RATE
4 100 100 0 0 0 0 µ·ş*¶ô <- ALZ BOMB
5 100 100 0 0 0 0 Alz ľ×Ľö <- ALZ AMOUNT
(etccabaldata)
Edit craft succes
[UpgradeCore] Grade_Value E_Default Enhance
0 1 100 100
1 2 100 100
2 3 52.5 100
3 4 41.25 100
4 5 30 60
5 6 18.75 30
6 7 8 15
Put online server:
1)Enter the web:
2)Copy IP
Change all IPS, the following files:
Code:
Directory: /etc/local
Change IPS: ChatNode_24, GlobalMgrSvr, LoginSvr, LoginSvr_01, WorldSvr and WorldSvr_24_01
Code:
Directory: /home/cabal
Change IPS: gen_config
Remember: Only you put IPS, ie. '127.0.0.1' replaced by the ip that tells the page.
Annotation: I have configured the ips the well and the server walks perfectly online, if you have a different configuration and you're online, perfect, I work that way.
------------------
Video tutoreal how put online server (change ip)
Video Here
open port 38111 (thanks to xz3r0x for alerting)
You need open ports?, visit:
Set to prevent antihack (Otherwise, you can not edit the character by SQL)
/etc/cabal
WorldSvr and WorldSvr_24_01
[NetLib]
Port=38111
SendMaxBufSize=131072
SendMaxBufSizeUserHandler=131072
SendMaxBufSizeLinkHandler=1048576
ProcessDataLimit=10000
MaxUserNum=500
WatchsNoPackLimit=30000
UseEncryptPacket=1
SystemLogTTimeOut=100
ReactorTimeOut=100
DisableReactorPipe=1
ConnectRetryTime=5000
ConnectRetryNum=10
MemPoolUnitSizeClass=5
LogLevel=3
[WorldSvr]
ServerIdx=24
GroupIdx=1
GlobalTimer=4:10000,5:5000,7:3600000,22:60000,8:20 00
WorldTimer=1:100,2:150,3:3000,6:60000,8:2000,9:100 00,14:2000,16:200,20:200,21:200
CommonIniPath=Common.ini
IPAddress=xxx.xxx.xxx.xxx
UpdateInterval=30
# UseCashShop
AllowCashShop=0
# UseGameGuardAuth
UseGameGuardAuth=0
# AddGameGuardName
AddGameGuardName=libggauth2.so.0
# GameGuardInterval
GameGuardInterval=180000
NoResponseTimeout=180000
# UseApex
UseApex=0
# ApexModulePath
#ApexModulePath=./ApexProxy.dll
ApexModulePath=./ApexProxy.so
#Nonclient
UseNonClientCheck=1
NonClientDisAdvantageRate=90
# ALZ_DBHACK_CHECK
UseAlzDbHackCheck=0
UseCutIfAlzDbHacked=0
UseLevDiffValueForExpCalc=0
UePartyMinExpForInvalidPartyMember=0
# HackCheckOption
UseCheckShopHack=0
UseCheckWarpHack=0
UseCheckWareHouseHack=0
UseCheckSkillCoolTimeHack=0
UseCheckDistanceSkillHack=0
UseBlessingBeadCheck=0
UseCheckDeadStatActive=0
UseHackcheckByTimeScope=0
UseCheckDMZArea=0
UseCheckInventoryHack=0
#GameOption
UseMobsChaseModify=1
UseCheckMissionIdx=1
UseHackUserDBSave=1
ExtraCount=5
UseCheckBelongItem=1
UsePvpBetting=0
#TimeOption
SpeedHackCheckTime=10000
MaxAttackHackTime=300000
CheckSkillTimeHackScope=60000
#CountOption
ActiveDeadStatCount=30
UseCheckUserAttack=1
UseDropDiscount=1
## Anti-OnlineGameSystem
UseAntiOnlineGameAddictionSystem=0 ### LS = 0 , ITS = 1
InstantPlayTimeClearIntervalMin=300
InstantPlayTimeNotifyIntervalMin=1
advantageBoundaryTime0=10800
advantageBoundaryTime1=18000
InstantPlayTimeDebugMultiple=1
#InstantWar
UseInstantWarNationReward=1
[DBAgent]
Addr=dbaip
Port=38181
[GlobalMgrSvr]
Addr=gmsip
Port=38170
[CashDBAgent]
Addr=cdbaip
Port=38190
[ChatNode]
AddrForServer=xxx.xxx.xxx.xxx
AddrForClient=xxx.xxx.xxx.xxx
Port=38121
Edit Guild make fee:
Const.scp
10000000 - Default change it to 10 or 0 or whatever.
Code:
[Guild] CreateFee
0 10000000
Edit Start stats on all characters (dont tested cuz i cant make acc)
Level.scp
1 - Start lvl [LEVEL]
40 - Start HP [HP]
20 - Start MP [MP]
4 - Start Attack Rate [AR]
3 - Start Deffence Rate [DR]
4 - Start deff [DEF]
22 - Start Attack [ATK]
9 - Start Magic [MATK]
Code:
[1LvStandard] LEVEL HP MP AR DR DEF ATK MATK
0 1 40 20 4 3 4 22 9
Edit skill points on each rank:
Rank.scp
M1s,M1m,M2s,M2m - Blader and Warrior
M3s,M3m,M4s,M4m - Wizard and Force archer
M5s,M5m,M6s,M6m - Force blade and Force shielder
s - sword
m - magic
Now in Rank up column
1 - Novice
2 - Apperience
3 - Regular
4 - Expert
5 - A . expert
6 - Master
7 - A. Master
8 - G. Master
9 - Completer
10 - Trasncender
Code:
[RankUp] M1sRank M1mRank M2sRank M2mRank M3sRank M3mRank M4sRank M4mRank M5sRank M5mRank M6sRank M6mRank
0 <null> <null> <null> <null> <null> <null> <null> <null> <null> <null> <null> <null>
1 21 11 21 11 11 21 11 21 16 16 16 16
2 42 22 42 22 22 42 22 42 32 32 32 32
3 63 33 63 33 33 63 33 63 48 48 48 48
4 84 44 84 44 44 84 44 84 64 64 64 64
5 105 55 105 55 55 105 55 105 80 80 80 80
6 126 66 126 66 66 126 66 126 96 96 96 96
7 147 77 147 77 77 147 77 147 112 112 112 112
8 168 88 168 88 88 168 88 168 128 128 128 128
9 189 99 189 99 99 189 99 189 144 144 144 144
10 210 110 210 110 110 210 110 210 160 160 160 160
Edit Rank up bonuss
0 - Novice
1 - Apperience
2 - Regular
3 - Expert
4 - A . expert
5 - Master
6 - A. Master
7 - G. Master
8 - Completer
9 - Trasncender
UpgradeNum - Number of upgrade skils slots
sNum - Number of Sword skils slots
sStr - after sword rank up str gained
sDex - after sword rank up dex gained
mNum - Number of magic skils slots
mINT - after magic rank up int gained
mDex - after magic rank up dex gained
Code:
[RankUpBonus] UpgradeNum sNum sSTR sDEX mNum mINT mDEX
0 1 3 0 0 4 0 0
1 2 5 4 4 6 4 4
2 2 7 6 6 9 6 6
3 3 9 8 8 11 8 8
4 3 11 10 10 14 10 10
5 4 13 12 12 16 12 12
6 4 15 14 14 19 14 14
7 5 17 14 14 21 14 14
8 5 19 14 14 24 14 14
9 6 21 14 14 26 14 14
i hope this guide help you
this guides was added from ********.comPosted by
xxhotel_soapxx
3 years agoTL;DR JUST READ IT, I don't know how to shorten this other than make a video of me reading it to you which would be a roughly 3 to 4 minute video, i am basically creating a whole DLC quests, weapons, a new class, etc.. So have fun and I hope you enjoy it.. also it is a Repost from an earlier post i have created, but since this one is complete and not buried under the salt from earlier in the day i hope to get better feedback with this post
Raid name is Legions Demise
For one or two months prior to the release of Destiny 2 or even longer if bungie wants to stretch this out, we get a weird transmission that our Ghost picks up from orbit. You receive this transmission through your Ghost and you quickly realize this isn't your Ghost speaking anymore it's the traveler, but you cannot seem to understand what he is saying
Quest 1: decipher the noise
After the transmission was over your Ghost comes back to normal and says something along the lines of 'I do not know what happened to me just now but I was lost in a world or a vision of darkness death and chaos shudders could the hive be planning something? And why do I feel a sudden surge in the travelers light.. Guardian gets interrupted again by weird transmission let's see the speaker please.. I'm in need of answers' after speaking to the speaker he tells you that something has the traveler spooked and he cannot figure it out and tells you to go speak to a new Npc in the tower a Cabal captive from Mars located in the middle near shaxx for completing this you are rewarded with a common artifact of your choice the artifact is level 0 but has an infuse option (I'll come back to this later but expect something along the lines of husk of the pit - necrocasm)
After talking to Lord Shaxx you find out him and Lord salad bar were having a fun match of lone wolf hunting game (more on this in a bit) shaxx proceeds to tell you how if his Ghost wouldn't of warned him this lonely Cabal warrior would of killed him. Your Ghost comes out and tells you 'hmm I'm reading this cabals signatures and he seems extremely deadly.. But other than that not hostile. SHAXX untie him please I feel like he will not gets interrupted by the weird transmission the Cabal captive at this point begins Rambling in the same language as the ghost. The ghost now coming back to you realizes the transmission is coming from a Cabal fleet and suddenly the Cabal captive gets up looks over to shaxx and says 'you guardians think that defeating our bond brothers was enough to stop us from invading your galactic mistake you call earth.. But in fact it was the catalyst for your fall.. snaps restraints I am not here to harm you puny humans, I am here to warn you and help fight by your side. Your Ghost is being hacked.. Your traveler will be destroyed from the inside out by our legions top military advisors and there isn't anything u guys can do without my help.. - talk to the Cabal stranger- You.. You're the Guardian who defeated atheon.. The one who crushed crota, and ripped oryx apart.. You're the one who killed the bond brothers. And you wear the armor of your enemies.. I like it.. Seems a bit brutal even by Cabal standards.. My name is Spa'tacus and could you please tell this lumbering idiot to remove his rifle from the back of my head before I make him become the apart of his weapon.. Shaxx replies 'I would like to see you try' as Lord salad tells shaxx 'remember he almost killed you.. Don't give him the same opportunity twice' The Cabal continues to say 'I have defected from the Cabal super armada once I heard of your accolades, me and a group of a few million like minded Cabal grunts glares at shaxx CABAL GRUNTS saladin chuckles have decided that you're the downfall to their terroristic ways and has decided to help the guardians stop the Cabal once and for all. Cayde comes out and asks 'I thought you guys don't have a word for retreat.. But yet here you are' Spa'tacus proceeds to reply 'while this is true, we do understand the concept of re-treat or however you guys say it our military forces are just too great to be afraid of someone who is trying to run away from us in an attempt to gain better grounds..' Cayde 'interesting, YOU HEAR THAT ZAVALA THEYRE JUST TOO COOL TO BE SCARED' Zavala just face palms in embarrassment. Spa'tacus proceeds to tell you that he and his crew were apart of the Cabal mobility sector where they creates land tanks and the Cabal jetpacks and says he can help us guardians out if we go to Mars and recover his gear that was stripped from him when the Cabal heard the land tank on the dreadnought was destroyed. Your rewards for this portion of the quest is a map with the location of a hidden bunker that the Cabal seized and hid many years ago.. Charlemagne..
Quest 3: the ghosts of the past
After immediately landing on Mars your Ghost proceeds to tell you how the Cabal may have taken over Charlemagne but quite possibly cannot realise a way to take control, so they must of shut off Charlemagne distress signal to deter any unwanted visitors and tells you to remember if anything goes wrong here the Cabal will bring down the floating rock above Mars, just to take a win.. This is a timed stealth mission WAY different from. Anything we have done or seen in Destiny before you do not have the cloak ability like in the mission in taken king, and you do not have a sense ring around your enemies while all the classes can make it into the bunker without tripping anything off, hunters will have the easiest time with this quest and will more than likely be wanted for this. After entering the bunker successfully and retrieving the gear for Spa'tacus the whole bunker gets activated and Charlemagne begins a warning countdown the ghost frantically tells you to escape as it is Charlemagne who is bringing down the meteor to destroy the guardians not the Cabal.. After reaching your ship and escaping a cutscene plays where the meteor makes contact with Mars but didn't make a direct hit thus only destroying roughly 40% of the planet go back to the tower. Rewards:a new location (Mars dead zone) a new weapon (Cabal land blaster) and a new sparrow schematic
Upon landing in the tower Spa'tacus proceeds to tell you him and Amanda holiday are going to be working together from now on in the left wing of the tower, he says 'while Amanda can work in a small area, my vehicles simply would choke that side of the building, I'll stay here' a new area on the left opens up and you see a few new Cabal NPCs Spa'tacus, who will create for you, your very own land tank for the raid as well as a heavy pike for your patrols across the way is a Cabal clan advisor who was in charge of making all of the color schemes found on the Cabal to allow them to see which squad they belonged in, and now you can choose your clan emblem and shader here by choosing pre set shapes and colors to create an emblem and shader unique to your clan, and finally a new gun Smith this guy only specializes in Cabal weaponry and will have you go on quests to raid Cabal supply ships to help supply his stock, every week we will attack a supply convoy and get new sweet loot and his rank works on a global scaling which means the more people every week helping him get these supply missions done the more rep we gain as a whole and his rank determines the difficulty of the 1st part of the raid (more on that in a bit aswell) now is time to create a land tank, speak to Spa'tacus to continue. Rewards : a list of items needed to create the land tank (to the dreadnought), and a new shader, and Cabal style hand cannon/scout rifle/auto rifle/pulse rifle of your choice
Quest 5 : this is my land tank..
Just a simple collection quest for your land tank on the dreadnought Reward:glimmer and a heavy pike
Now you take the parts to Spa'tacus and he begins the creation process Reward glimmer and telemetries
Quest 7: but this one is mine..
at the next reset you I'll receive your new shiny land tank Reward: Guardian land cruiser mk.V
Now back to the parts I wanted to explain later
Hunting game: a new crucible / pve event where you go up against another Guardian killing enemies for points to succeed. dying makes you lose points and killing the other Guardian makes u get bonus points for each kill for about 5 seconds, there would be lone wolf HG which is 1v1,double HG which is 2v2, fireteam HG 3v3 and finally, Clan wars which is hunting game featuring 6v6 where each team is their own clans, you must all be in the same clan to join and will only be matchmade with other full clans. This can also be considered a 'clan raid'.
The artifact will come with you, but can only be upgraded to legendary during the life of Destiny 1,once Destiny 2 is released you will be able to collect items to upgrade it to an exotic with the perk life exotic
And the global ranking for the Cabal gunsmith will basically upgrade the tower to have :
Rank 1-25 a slow firing high ballistic rail cannon
Rank 26-50 double cannons which increase the fire rate of this cannon
Rank 51-75 upgrades the rail cannon to fire cluster missiles that do considerably more damage
Rank 76-100 increases the ballistic load on the missiles and increases the fire rate
Rank 101-9999(whatever the ranking cap is) will just reward you with a package which is random from telemetries to exotics
Now to the actual raid
ENCOUNTER 1: Survival Zone
The tower is under attack by the Cabal fleet, and depending on your rank depends how long this encounter is. The encounter can last 15 minutes all the way down to a roughly 5 minute encounter depending on your Cabal gunsmith rank.
you're on the ground with your land tank there are 6 land tanks but only one is spawned at a time (each Guardian has a chance to spawn in their tank once the other one is destroyed) the tank will focus fire on the ships that make it past the towers defenses as the foot Guardians help the tank by killing the floor soldiers the ships were able to drop off, this whole encounter is a survival mode encounter with increasing enemy count as the fight goes on. in the last stretch of the fight the tower is out of ammo and a huge ship comes into orbit dropping off a HUGE Cabal leader if you were able to keep your land tanks alive this fight will be fairly easy as the land tanks do alot of damage, if all 6 tanks are down prepare yourself for a fight.. His moves are basic he jumps around and and shoots missiles from the huge jet cannon on his back if the land tank is available you can simply shoot him out of the sky in which he will then charge the tank and begin ripping parts of it off, the foot guardians must attack a weak spot on his back to stagger him off of the tank. If the tank is not available for this fight he will target a guardian and begin his barrage of doom the other 5 guardians must use rockets or sleeper stimulant to weaken his shielding and expose the weak spot the battle proceeds once u hit his weak spot a few times after 25% of his health is removed his cannon is destroyed and he will begin to throw huge chunks of the planet at you, getting hit with this boulder is a 1hko and once you're targeted the Boulder is so large it's almost impossible to dodge so you need to destroy it if you break the Boulder while it is above the cabal leaders head he will stagger and his chest shows a weak point the fight continues, if you miss the chance and he gets to throw it you can still destroy the rock and it will enrage the cabal leader he will then blindly charge the Guardian responsible for the destruction of the rock and charge head first, you can bait him towards a wall which he will run into and stagger opening his chest and allowing the fight to continue now he is at 50% health he will continue to blindly charge with the intent of grabbing a guardian on both normal and hard modes at this point there are no revives if he grabs you, he kills you and the fight goes on so be on your toes. The cabal leader will let out a shock wave that blinds you for roughly one second and removes your radar for about 5 seconds so keep your distance to avoid being grabbed on the bottom left of the screen you will be greeted with a message that states 'leader blindly rages at (player name here)' but anyone who gets in between the leader and the victim will instead be chosen, you must use a super to stagger him out of his charge as a guaranteed stagger, but the victim has a chance of staggering him by shooting the face of the Lord once he is staggered the cabal Lord will pummel his chest dropping his own health, do this 4 times to complete the fight, if the land tank is alive staggering the Lord is easy and convenient but he will try even harder to kill the tanks so protection is key. This will reward a Cabal style Ghost as well as the class item and a new emblem call 'fall of champions'
-Checkpoint-
After grabbing your new loot you sill see Amanda holiday and she tells you, your ship is now equipped for battle and prompts you to leave as soon as possible. Once you enter your ship into orbit the space battle begins flying your ship is akin to flying like star fox, your ship is constantly moving forward and you maneuver around like a sparrow your ship comes equipped with 3 primary weapons as well as a super
Weapon 1 : mini guns a kinetic high fire rate weapon fitted at the front of your ship great for ripping armor and damaging the hull of enemy ships
Weapon 2: charge cannons a fusion rifle-esque weapon that when charged releases a bomb of energy capable of ripping off enemy shields and suppressing enemy fire for a small amount of time
Weapon 3: heavy gauss cannon this weapon does massive damage to Un armored un shielded enemies limited ammo available and cannot be reloaded once completely expended
Ship super: the ship becomes infused with the power of the owner drops a space nuke capable of wiping out many enemies in a fairly large radius the element is based off your own subclass
This encounter is similar to the opening cutscene where the reef was fighting the dreadnought and is open to everyone who is currently doing the encounter, so a fire team of 6 will be fighting along side multiple other fire teams of 6 to destroy the defenses of the Cabal super armada fleet carrier once completed and you're fireteam lands the encounter is over and the rest of the raid can continue, also on normal and hard thus isn't a darkness zone so revival is fine here Reward: Cabal ship blueprint, and on hardmode you have a chance to get an exotic item called ships log which upgrades your artifact from common to legendary
-checkpoint-
ENCOUNTER 3: The Downfall
You immediately spawn in the ship landing Bay of the armada super carrier and it's ominous and silent the explosions of guardians and Cabal dying in the space behind you are the only sounds you hear, the lights are flashing red and white signaling signs of damage to the ship as a warning to all Cabal on the ship to be on watch As you and your fireteam moves forward you find a collection of bombs similar to the one that was strapped on the dreadnought and your Ghost tells you that these could wipe out entire planets if used correctly one Guardian picks up the bomb and the encounter begins, you have a bomb aggravation meter and must protect the bomb from damage at all costs as you make your way to the engine room, once you make it to the room like salvage you must stay near the bomb to activate it here is where you'll encounter the warp twins these are twin centurion warriors with blinking abilities and have the ability to warp into the activation zone and warp one Guardian out when inside the bomb zone all Guardian abilities are enhanced when in the zone when warped away from the zone trickle and brawler are in effect you're also suppressed so jumping back into the zone is impossible, there is no way to kill the warp twins as this encounter becomes a simple stand and defend until the bomb becomes active. You can stun the twins with Supers when they enter the zone and damage them but to kill them the bomb must activate once activated you have to make your way out of the ship back where you came from this whole encounter is a few minutes and features Armor, and weapons for completing it.
-check point -
As you escape the ship an explosion on part with a supernova happens and the ship begins to fall towards Mars, your ship takes damage and lands you on Mars near the new dead zone area as you crash into the planet you and your fire team realises the super carrier is in line to crashing towards your location as if being steered you realise only 3 guardians can summon a sparrow you all hitch rides and begin the running to escape there are 3 drivers and 3 gunners the gunners will shoot suicider Cabal who are riding their ships trying to stop your escape aswell as shoot the debris that's randomly falling from the sky avoiding all of the new environmental hazards that arose due to the meteor that hit Lava rivers and volcanos are also trying to take you out roughly 15 minutes of running the ship crashes and slows down the encounter ends and a chest appears this chest contains 2 prizes from the loot pool sniper, shotgun, side arm, heavy machine gun, rocket, shoulders, chest, legs, gauntlet, you guarantee one of each and on hard mode you get 2 of each prizes the exotic chest is here if you decide to search the ships broken exterior before opening the main chest.
-checkpoint-
Final encounter: Cabal Warlord
The encounter starts with the ship and surrounding areas shaking violently. Near the ship you notice a cabal with a keypad the Warp Twins from the previous encounter appear and the fight begins. there is a timer on the top left and killing the warp twins prior to the timer depleting will make the next section of the fight.
the warlord connected to the ships power supply at half health begins by dropping mines in a straight line and charging a laser that cuts across the battlefield in a 180 degree angle completely choking guardians towards one side of the map towards the mines. Guardians must damage an energy coil on top of the warlord to stop the beam allowing this move to complete its cycle is guaranteed death to all guardians,so watch out. Once the warlord is stunned a power relic will drop out of the ships emergeny bay and a yellow bar psion will spawn. killing this psion will buff the guardian who dealt the killing blow with 'Head Mechanic' this guardian can pick up the orb and slam it onto the warlord doing roughly 20% health the guardian who slammed now becomes suppressed for about 20 seconds and must be defended by his comrades. The Warlord recovers and lets out a screen shaking yell that spawns in a few cabal enemies 3 yellow bar blind psions which will begin trying to heal the boss, the suppressed guardian can walk up to these psions and they will instead grant a buff to the player called 'healing light' which increases shield regen and damage for 5 seconds which will be stacked 3x for a total of 15 seconds allow the team to DPS the boss this whole battle lasts 2 phases with each phase ending at the end of the 'healing light' buff the cycles are the same
Fight/without the twins defeated
after the time runs out a large cabal warrior will spawn attached to the ships emergency power at half health. the twins will then sacrifice themselves to heal the boss for 25% each bringing the boss back to full health. once the boss is at full health he will remove himself from the ship and begin attacking the squad with move familiar to the shield brothers and have a few centurions who defend him. the centurion must be defeated with weapons matching his energy any other damage will heal the boss so be wary of your DPS. after his shield is removed you can damage the Warlord like normal. After 25% worth of damage the warlord will jump onto the ship and begin projecting a hologram onto the battlefield. The hologram projected will be a random boss from previous raids with drastically reduced health Atheon,Crota,Skolas,Oryx(from regicide) will spawn
two oracles will spawn, once theyre defeated the buff appears and Atheon will be able to be melted down
If Crota:
a sword bearer will spawn and once defeated crota will kneel and become vulnerable to the swings
Mines are spawned and must be disabled before being able to DPS skolas
If Oryx:
You will be sent to his bubble and fought the same way as in the mission
once the hologram spawned is defeated the Warlord will jump back into the battlefield and able to be damaged as normal and begin trying to jump onto you and shoot rockets. After 25% of damage he will rush back to the ship and attach himself to it the same way he would be if the twins were defeated.
Once the Warlord is defeated you are rewarded with loot.
Loot list:
Helmet (guaranteed 330 on HM 320 on NM)
Scout Rifle (exclusive perk Double tap which shoots two bullets at the cost of one shot)
Auto rifle (Exclusive perk High Explosives which is like explosive rounds but procs randomly)
Hand cannon (Exclusive perk Warp rounds which after causing damage with the 1st shot of this weapon will allow bullets to track the enemy in your line of sight)
Pulse Rifle(Exclusive perk Skip rounds precision shots have a chance to ricochet back and hit the target again)
New shader named Blood of thy enemies a shader like god of war but white with blood dripping off of you.
New Emblem (HM reward only) a minimalistic cabal helmet white,red and blue.
After you return back to the tower you are greeted with a cutscene in which Spa'Tacus praises you for your valiant effort and success, then asks you if everyone on board the ship is dead. he then proceeds to tell you of a Fallen leader who was onboard trying to create ties with the cabal to empower his own house to take over this side of the galaxy, your ghost proceeds to say that no energy signals were found, Spa'Tacus then says 'we can only hope he was destroyed in this battle..if not no one is safe..' end cutscene and credits
After the cutscene ends you are greeted with a new screen that says Hello Guardian, we at Bungie had alot of fun creating the game you all know and love known as Destiny. Within the last 2 years there were alot of ups and downs and we're glad you the faithful supporters of our dream and most loyal fans were here to share these moments with us. as a thank you we have created a new playable race that is exclusive to guardians who have played and completed Destiny 1 and will be transfered with you to Destiny 2 Thank you to all the supporters -bungie
Solar class features everything like a Sunsinger (jumps like sunsinger)
Arc class features everything like a Blade dancer (jumps like BD)
Void class features everything like a Defender (jumps like titan)
Classes:
basically a brawler class similar to the boss in encounter 1 of the raid the super consists of 3 different nodes.
Node 1: Rampage - Rush forward damaging anything in your path instantly killing anything you make contact with
Node 2: Barrage - Shoot low ballistic missiles in the general direction where you are aming
Node 3: Meteor Drop - Create a boulder of Molten energy that will be thrown (similar to a novabomb)
Advisor(arc)
The Ranger class, Summon an Arc Sniper that can suppress and lock down locations
Node 1: at the cost of reduced damage increase the clip from 1 shot to 4
Node 2: increases the time the super remains active at the cost to damage resistance
Node 3: leave a damage dealing pulse at the impact location (similar to the aftershocks of a fist of panic, lasts 3 full pulses)
the defender of the bunch, grant a void shield over the nearby team mates that works like blessing of light without illuminated.
Node 1: increases the range in which the super can be benefitted from
Node 2: grants a more powerful shield (basically illuminated)
Node 3: Greatly increases Agility, and recovery speeds at the cost of the over shield
this class will be available to anyone who plays Destiny 1 including people new to the series, or people jumping onto the game during the life span od destiny 2 so while it is exclusive it isnt locked away. and easily attainable
i honestly had alot of fun creating this even though i know something like this will never happen and the lot of you will possibly not read it because of the bulk of this
Edit: Formatting
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